Assetto Corsa Rally Early Access – Everything You Need To Know

By Bill Jefferies
November 13, 2025
Reading time: 5 minutes

For those of you who have been hoping for a new Richard Burns Rally for the past 21 years, Assetto Corsa Rally may be the perfect solution to fulfilling your Group B dreams once again.

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After its surprise announcement on October 17, 2025, the Early Access release 0.1 is already here less than a month later.

You’re able to purchase Assetto Corsa Rally on Steam today with a 20% introductory offer for $23.99/£19.99/23,99€ until 27 November.

After this introductory period, the Early Access price will be $29.99/£24.99/29,99€.

Is it time to get to work on refining your Scandinavian flicks, or will the huge new spin-off for the Assetto Corsa franchise be a hard pass? Here’s everything you need to know to help you decide.

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First off, it’s important to note that Assetto Corsa Rally isn’t made by the same team as Assetto Corsa EVO. The all-new Supernova Games Studios was formed in 2021 specifically for AC Rally, integrating Kunos’ proprietary physics engine alongside a customized version of Unreal Engine 5 for graphics.

Here’s how this combo looks in the official trailer:

YouTube video

What to expect from Assetto Corsa Rally

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The Supernova team plans to deliver a hardcore “uncompromising rally simulation that captures the raw intensity and precision of the sport”, offering an “unprecedented level of realism” rather than (yet) another arcade-style rally offering. They’ve also worked hard on the in-game sounds, featuring real-world car recordings and using professional co-drivers.

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From day one, AC Rally features a selection of 3D laser-scanned stages, along with a variety of stunning vehicles, thankfully with front-, rear-, and all-wheel-drive options.

As you probably guessed, the primary focus is on the all-important grip (or lack of it), handling, and physics, along with plenty of jumps thrown into the mix. You’ll get to push each vehicle to its limits (and beyond) across a variety of terrains, with dynamic weather and day/night variations to keep you on your toes.

What’s on offer in Early Access

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On day one, you’ll get 10 licensed cars, 4 rally stages, and 5 (online and offline) game modes.

From the start, there’s full support for triple-screen setups, and you’ll be able to use direct input racing wheels and peripherals. Although VR won’t be available right away, they intend to roll this out during the early access period.

Car list

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These are the initial Group B, WRC, and Rally2 offerings for day one Early Access:

  • 1972 Alfa Romeo GTA 1300 Junior Gr.2
  • 2001 Citroen Xsara WRC
  • 1976 Fiat 131 Abarth Gr.4
  • 1973 FIAT 124 Sport Abarth Rally 16V Gr.4
  • 2021 Hyundai i20N Rally2
  • 1992 Lancia Delta HF integrale EVO Gr.A
  • 1976 Lancia Stratos Gr.4
  • 1984 Lancia Rally 037 EVO 2 Gr.B
  • 1964 Mini Cooper S Gr.2
  • 2020 Peugeot 208 Rally4

Rally stages

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Initially, there’s a total of 33km of laser-scanned real-world roads in Alsace and Wales, set across four stages:

  • Rally Alsace – Munster
  • Rally Alsace – Saverne
  • Rally Wales – Hafren South
  • Rally Wales – Hafren North

Game modes

  • Rally Events (with online leaderboards)
  • Time Attack (with online leaderboards)
  • Rally Weekend
  • Single Rally Stage
  • Free Practice

How long will the Early Access period last?

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The Supernova team intends to have the full 1.0 release ready for rollout in 12-18 months. That should fall somewhere between November 2026 and May 2027.

During this time, they’ve promised to work with the fans to help improve various aspects, including “fine-tuning of gameplay, performance optimizations, and overall polish.”

What to expect from the full version

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For the full launch, they’re planning for over 30 cars, more 3D laser-scanned rally stages and locations, additional game modes, and a rally school.

By that point, we also expect to see all the bugs and niggles resolved, along with a fully-fledged VR experience.

Is it worth buying during Early Access, or wait for the full release?

This will mostly come down to two factors: how keen you are to play the game, and whether you want to ensure you get it at the lowest possible price.

They’ve already confirmed that the full release will have a price increase, but they’ve also stated they may increase the price during the Early Access period.

If you’re feeling lucky, it might be worth holding out for a discounted price during Early Access. Kunos has offered discounts for AC: EVO, so it’s not impossible.

Jimmy Broadbent has already had the chance to experience the game firsthand. He shares his thoughts in this video, which might help decide whether it’s worth an early purchase:

YouTube video

Assetto Corsa Rally system requirements

Minimum system specs

Based on 1080p with medium-quality settings

  • Requires a 64-bit processor and operating system
  • OS: Any supported Win 10 64-bit or Win 11 64-bit version.
  • Processor: Intel Core i7-10700K or Ryzen 5 3600X
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 2080, 8 GB or AMD Radeon RX 6650 XT, 8 GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: Integrated
  • VR Support: Not supported for Early Access launch
  • Additional Notes: SSD Required

Recommended system specs

Based on 1080p with high-quality settings

  • Requires a 64-bit processor and operating system
  • OS: Any supported Win 10 64-bit or Win 11 64-bit version.
  • Processor: Intel Core i5-12600k or Ryzen 5 5600
  • Memory: 16 GB RAM
  • Graphics: NVIDIA GeForce RTX 3070, 8GB or AMD Radeon RX 6800, 16GB
  • DirectX: Version 12
  • Network: Broadband Internet connection
  • Storage: 50 GB available space
  • Sound Card: Integrated
  • VR Support: Not supported for the initial Early Access launch
  • Additional Notes: SSD Required

Written by:

Published on:

November 13, 2025

Bill is a writer and photographer who has been part of the Drifted team since 2015. His work extends to various print and online publications, including Wangan Warriors.

As part of the King of Nations team, he traveled extensively for several years, capturing top-tier international drift events worldwide. His hands-on experience, including rebuilding his own Nissan Silvia S15 drift car, gives him unique insights into drift car building and global drift culture.

When not behind the lens or keyboard, Bill can be found browsing classifieds for his next JDM project or shredding virtual tires on popular simulators like Assetto Corsa, CarX, and Forza.

You can learn more about Bill’s story here or follow his socials on X (formerly Twitter), Flickr, Facebook, and Instagram.

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