Wreckfest 2 Update Brings Fresh Cars, Arenas, Game Mode, And Much More
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Wreckfest 2’s second free major content update just dropped and is available to download on Steam right now.
The latest addition to the Early Access demolition racing (and drifting) game brings two new vehicles, expands the track roster, and adds a survival-focused game mode.
They also added a selection of moving heavy machinery, so your rivals won’t be the only thing you’ll need to watch out for!
“New” Cars
While both cars featured in the original game, it’s great to see them make a comeback.

Image credit: YouTube - Wreckfest 2 | Content Update #2
The sideways-friendly ‘Cardinal‘ leads the new vehicle lineup – an American sedan that draws clear inspiration from the Ford Crown Victoria.
It’s the cop’s choice for a reason, making it absolutely perfect for ramming into everything that moves (or doesn’t!).

Image credit: YouTube - Wreckfest 2 | Content Update #2
However, our favorite addition is the return of the ‘Motorhome‘ from the original Wreckfest.
It never gets old, and the hilariously huge body combined with the improved physics makes the crumpling crashes more satisfying than ever!
New Tracks & Arenas
Alongside the new cars, two new racing arenas join the roster to keep things fresh.
The Banger Racing dirt track offers both Oval and Figure 8 layouts.
Then there’s the Scrapyard demolition derby arena, which throws several new hazards into the mix.

Image credit: YouTube - Wreckfest 2 | Content Update #2
That includes car crushers…

Image credit: YouTube - Wreckfest 2 | Content Update #2
Moving excavators that’ll chase you down in an effort to destroy your car (or motorhome!)

Image credit: YouTube - Wreckfest 2 | Content Update #2
And delightfully-destructible concrete pillars.

Image credit: YouTube - Wreckfest 2 | Content Update #2
The Last Man Standing Mode also returns, shifting the focus from racing to pure demolition derby survival, along with trying to avoid all of the above, of course!
The new mode works offline against AI opponents and online with other players, so you can get your destruction fix however you prefer.
General Improvements/Fixes
Technical improvements haven’t been forgotten either.
Online multiplayer receives enhanced damage synchronization, while new features, including server favoriting and detailed server information screens, accompany improvements in server stability.
Car handling physics also received some refinements. Improved collision detection and more realistic damage modeling mean crashes feel more impressive than ever.
Engine stalling now occurs during heavy impacts, and the damage system allows panels to detach more easily while extending overall vehicle durability in normal damage mode.
Thankfully, there’s much more, too. Check out the release notes below to see all of the new features.
If you haven’t already tried Wreckfest 2, you’re in for a treat – especially since it currently has 10% off on Steam.
We’re still yet to see the drift cars we were treated to in the original game return (R33 Skyline, anyone?), but there’s still some tail-happy cars (and motorhomes) in the roster to enjoy!
Release Notes/Details
Full release notes for Wreckfest 2 Content Update #2:
Cars
– New American special vehicle: Motorhome.
– New American large sedan: Cardinal.
Tracks
– New Banger Racing dirt track with Oval and Figure 8 layouts.
– New Scrapyard demolition derby arena.
– Tree collisions now work as intended.
– Improved Sandpit track surface.
System
– Improved game stability.
– Improved input system robustness.
– Optimized VRAM (video memory) usage.
– A warning is now displayed when launching the game and there could be low amount of VRAM available.
Online
– Added configurable event rotation.
– Improved client prediction precision and reliability for smoother gameplay.
– Selecting a server in the Server Browser now brings up Server Info with additional information.
– Server can be favorited/unfavorited in the Server Info screen.
– Lap times now match between multiplayer and single player.
– Gameplay damage now better matches visual damage in multiplayer.
– Fixed a bug which caused the health bar to erroneously appear full or empty.
Gameplay
– Improved car handling.
– Improved collision physics.
– Physics surfaces now work as intended.
– It’s now easier for cars to lose panels.
– Cars now last longer in the normal damage mode.
– Realistic damage mode is now more realistic.
– Wrecking machines now cause appropritate health damage.
– Added Last Man Standing demolition derby game mode.
– Fixed an issue which caused contact effects (both visual and audio) to vanish after a while.
– Car engine may now stall in a heavy collision especially when it’s damaged (can be restarted by just holding throttle).
– It’s now possible to get a faster launch at the event start by holding revs at the optimal range, visualized in the tacho.
– When using automatic clutch, it’s now possible to speed through gears even when a shift is already in progress.
– Reset can be now triggered with a push of a button instead of needing to hold it down when reset delay is used.
HUD
– Start lights are now displayed at the event start.
– Redline is now visualized in the tachometer.
– A wrong way notification is now displayed in the HUD.
– Bogus damage notifications are now longer displayed in the HUD after a respawn.
– What is shown in the damage HUD now better matches the visual car damage.
– Car tags are now shown from further away.
– Improved HUD element placements and resolution.
AI
– Improved turning in racing mode.
– Smarter racing lines with more realistic apexes.
– Better pathfinding in derby arenas.
– Reduced car getting stuck in derby mode.
Audio
– Added rev limiter effect.
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Bill is a writer and photographer who has been part of the Drifted team since 2015. His work extends to various print and online publications, including Wangan Warriors.
As part of the King of Nations team, he traveled extensively for several years, capturing top-tier international drift events worldwide. His hands-on experience, including rebuilding his own Nissan Silvia S15 drift car, gives him unique insights into drift car building and global drift culture.
When not behind the lens or keyboard, Bill can be found browsing classifieds for his next JDM project or shredding virtual tires on popular simulators like Assetto Corsa, CarX, and Forza.
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